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Steam Steam

Games

Steam is the ultimate destination for playing, discussing, and creating games.

Image details

Pulls: 7k
Architectures: amd64
Image size: 1.3 GB
User: linuxserver
Created: Jan 11, 2026
Updated: 4 days ago
Status: active

Configuration

Type
Container
Platform
linux
Image
linuxserver/steam:latest
Ports
3000:3000/tcp3001:3001/tcp
Volumes
/config : /srv/lsio/steam/config
Env vars
PUID=1000PGID=1000TZ=Etc/UTC
Restart
unless-stopped

Template by technorabilia

Notes

Portainer App Templates by Technorabilia, based on data provided by LinuxServer.io.

Ensure to create the following volume directories on the host file system, or modify the paths in the volume mapping section under the advanced options below, as needed.

mkdir -p /srv/lsio/steam/config

Installation

  1. Ensure both Docker and Portainer are installed, and up-to-date
  2. Log into your Portainer web UI
  3. Under Settings → App Templates, paste the below URL
  4. Head to Home → App Templates, and the list of apps will show up
  5. Select the app you wish to deploy, fill in any config options, and hit Deploy

Template Import URL

https://raw.githubusercontent.com/Lissy93/portainer-templates/main/templates.json
Show Me demo

docker run -d --name Steam \
  -p 3000:3000/tcp \
  -p 3001:3001/tcp \
  -e 'PUID=1000' \
  -e 'PGID=1000' \
  -e 'TZ=Etc/UTC' \
  -v /srv/lsio/steam/config:/config \
  --restart=unless-stopped \
  linuxserver/steam:latest

Save this file as compose.yaml and run docker compose up -d
Use this only as a guide.

services:
  steam:
    image: linuxserver/steam:latest
    ports:
      - 3000:3000/tcp
      - 3001:3001/tcp
    volumes:
      - /srv/lsio/steam/config:/config
    environment:
      PUID: '1000'
      PGID: '1000'
      TZ: Etc/UTC
    restart: unless-stopped

Save this file as steam-stack.yml, then from a manager node, run docker stack deploy -c steam-stack.yml steam

version: '3.8'
services:
  steam:
    image: linuxserver/steam:latest
    ports:
      - 3000:3000/tcp
      - 3001:3001/tcp
    volumes:
      - /srv/lsio/steam/config:/config
    environment:
      PUID: '1000'
      PGID: '1000'
      TZ: Etc/UTC
    deploy:
      restart_policy:
        condition: any

Save each file below into a folder, then run kubectl apply -f .
Written for k3s, but works on any cluster: bind mounts use hostPath, named volumes get a persistent volume claim, and ports are exposed via a LoadBalancer service.

steam-deployment.yaml

apiVersion: apps/v1
kind: Deployment
metadata:
  name: steam
  labels:
    app: steam
spec:
  replicas: 1
  selector:
    matchLabels:
      app: steam
  template:
    metadata:
      labels:
        app: steam
    spec:
      containers:
        - name: steam
          image: linuxserver/steam:latest
          env:
            - name: PUID
              value: '1000'
            - name: PGID
              value: '1000'
            - name: TZ
              value: Etc/UTC
          ports:
            - containerPort: 3000
              protocol: TCP
            - containerPort: 3001
              protocol: TCP
          volumeMounts:
            - name: steam-data-0
              mountPath: /config
      volumes:
        - name: steam-data-0
          hostPath:
            path: /srv/lsio/steam/config

steam-service.yaml

apiVersion: v1
kind: Service
metadata:
  name: steam
spec:
  type: LoadBalancer
  selector:
    app: steam
  ports:
    - name: 3000-tcp
      port: 3000
      targetPort: 3000
      protocol: TCP
    - name: 3001-tcp
      port: 3001
      targetPort: 3001
      protocol: TCP

Save this file as ~/.config/containers/systemd/steam.container

[Unit]
Description=Steam

[Container]
Image=linuxserver/steam:latest
ContainerName=steam
PublishPort=3000:3000/tcp
PublishPort=3001:3001/tcp
Environment=PUID=1000
Environment=PGID=1000
Environment=TZ=Etc/UTC
Volume=/srv/lsio/steam/config:/config

[Service]
Restart=always

[Install]
WantedBy=default.target

Then reload systemd and start the service:

systemctl --user daemon-reload
systemctl --user start steam

For a system-wide service, use /etc/containers/systemd/ and drop --user.

For more installation options, see the Documentation in our GitHub repo

linuxserver/steam

This readme has been truncated from the full version found HERE

Steam is the ultimate destination for playing, discussing, and creating games.

Application Setup

The application can be accessed at:
  • https://yourhost:3001/

>!NOTE >This image is for a web accessible version of Steam to be played through a web browser it is in development and has oddities, if you want a fully flushed out Moonlight couch solution please consider Wolf or another non Docker solution. Moonlight clients have major advantages over using a web browser.

GPU Support

Using an Intel/AMD GPU is usually as easy as just passing --device /dev/dri:/dev/dri. If you have multiple GPUs you need to pass both the setting for the render node and the encoder IE for the second GPU:
-e DRINODE=/dev/dri/renderD129 \
-e DRI_NODE=/dev/dri/renderD129

Nvidia support only works on 580 and up full proprietary drivers (no MIT/GPL) with nvidia-drm.modeset=1 kernel parameter set. You must ensure the card is initialized before running a container so on headless systems run nvidia-modprobe --modeset from the host even with this kernel parameter set, this only needs to be run once per boot.
These modifications for NVIDIA are for Wayland to function properly and have nothing to do with the Docker runtime. If you are using compose it is important to run sudo nvidia-ctk runtime configure --runtime=docker this is a persistent setting and only needs to run once.

Gamepad support

This container leverages a userspace gamepad interposer to provide gamepad support. To use a gamepad always force Proton in "Properties>Compatibility" even for Linux native games, "Proton Hotfix" is a good default selection. You cannot use the "Steam Input" feature on any game as the uinput socket and HID do not exist.

Gaming mode

An absolute must for mouse and keyboard input is sending relative mouse input from the browser, you will need to use the "Gaming Mode" which is a small crosshair in the top right of the sidebar. This runs in fullscreen and traps you in the window, to exit this mode hold down escape for 3 seconds.

Game Launching

Included in this image are tools for managing Proton versions and a command line launcher. This means once a game or application is installed via Steam it can be directly launched on init by creating a config file and modifying /config/.config/labwc/autostart to run umu-run instead of Steam.:
umu-run --config /config/game.toml

[umu]
prefix = "/config/game"
exe = "/config/Desktop/game/game.exe"
proton = "/config/.local/share/Steam/compatibilitytools.d/GE-Proton-version"
game_id = "0"

This facilitates custom home directories with pre-configured runtimes and gamefiles for baking images outside of using the Steam launcher.

Usage

docker run -d \
  --name=steam \
  --security-opt seccomp=unconfined \
  --security-opt apparmor=unconfined `#optional` \
  -e PUID=1000 \
  -e PGID=1000 \
  -e TZ=Etc/UTC \
  -p 3000:3000 \
  -p 3001:3001 \
  -v /path/to/config:/config \
  --shm-size="1gb" \
  --restart unless-stopped \
  lscr.io/linuxserver/steam:latest

Serve Steam on your own domain behind Caddy, Nginx or Traefik. Fill in your domain and copy the result. It's a starting point, some apps need their own base URL or extra headers set too.

Proxying steam.example.com to http://Steam:3000

Add this to your Caddyfile

steam.example.com {
	reverse_proxy http://Steam:3000
}

Check the logs first

Nine times out of ten the logs tell you exactly what went wrong.

  • In Portainer, go to Containers, click the container, then Logs. Or run docker logs Steam
  • Exit codes help too: 137 means killed, usually out of memory. 126 or 127 means the command inside the image is broken.

Port already in use

If deployment fails with "Bind for 0.0.0.0:3000 failed: port is already allocated", something else on your server is using that port.

  • Find what's using it: sudo ss -tlnp | grep :3000
  • Stop the other service, or pick a different host port. In 3000:3000 only the left number is yours to change, the right one belongs to the app.

Running but the page won't load

The container is up but nothing appears in your browser.

  • Use your server's real IP: http://your-server-ip:3000. The 0.0.0.0 link Portainer shows isn't a real address.
  • Give it a minute after first deploy, Steam can take a while to initialise.
  • Make sure your firewall allows the port, e.g. sudo ufw allow 3000

Permission denied on volumes

If the logs show "permission denied", the app can't write to its data folder on the host.

  • Fix the ownership: sudo chown -R 1000:1000 /srv/lsio/steam/config
  • Or set the PUID and PGID variables (defaults 1000:1000) to match your own user, found with id $USER

Image won't pull

Test the pull directly on the host: docker pull linuxserver/steam:latest

  • "manifest unknown" means the tag no longer exists. This template uses latest, so try pinning a specific version instead.
  • "toomanyrequests" is the Docker Hub rate limit. Log in with docker login to raise it.
  • "no space left on device" means a full disk. Reclaim space with docker system prune

"exec format error"

This means the image was built for a different CPU architecture than your server.

  • This image supports: amd64
  • Check yours with uname -m: x86_64 is amd64, aarch64 is arm64. Raspberry Pi and other ARM boards are the usual culprits.

Container keeps restarting

The unless-stopped restart policy relaunches the app after every crash, so the real error can scroll past.

  • Check the logs right after a restart, the last few lines before it died are the useful ones.
  • Get the exit code with docker inspect Steam --format '{{.State.ExitCode}}'
  • Still stuck? Redeploy once with the restart policy set to no so the failure stays visible.

Raise an issue

Found something which isn't working as it should? Here's how to report it.

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